Quickscopen in Cod Vanguard 5 tips for your one shot
In the so-called QuickScopen you use the sniper rifles of Call of Duty: Vanguard on a very aggressive way — quickly in the sights, Kill Skilled, The Nearest Enemy. If you want to try this strong game style, you will find the most important tips here — from the weapon to tactics.
What is QuickScopen? In this technique, your Sniper Rifle in Call of Duty: Vanguard for One-shot Kills on all distances. It is fully focused on mobility in your sniper rifle and is only targeted for the fraction of a second to sweep your opponents from the map.
Why is that strong? One-shot kills have a theoretical time-to-kill of 0 milliseconds and if you manage to use this strength in almost every game situation, you are already a really strong player.
It takes a lot of exercise and patience. But you have the shoot out and fell to the game style, can only stop you. You want to see a little Quick scope gameplay from a strong player, we tie you here a video of the English YouTubers Pratt :
Vanguard: Quick scoping — Right Weapon & Setup
Which weapon should I take? Currently there are 3 sniper rifles in Cod: Vanguard and the well-known Car 98K turns out to be the best option for QuickScopen:
Three line gun — slower but faster centering
Type 99 — faster, but less damage
KAR98K — good balance of values
The triplet gun is more something for sniper who plays inpatient. The type 99 has an exciting movement, but only a very small one-shot area. The Car offers you a good mix of the most important features.
Which setup should I use? Pay particular attention to bonuses for your UV Speed and Movement.
The time in the sights can be lowered with the standard visor of the Car to 505 milliseconds, but you should not exceed the value completely. Because with the run Krausnick 560 mm LWS03K you have a slightly larger one-shot area — which is not recognizable in the game.
With this setup you do not necessarily need headshots — even hits in the chest or shoulders break your opponents.
Vanguard: Quick scope Class KAR98K
Eat: Scout silencer
Run: Krausnick 560 mm LWS03K
Shank: short shaft
Counter: SALE pistol handle
Ammunition type: extended
Handle: Cloth handle
In the skill and the kit you can decide for your taste. Here are a few strong alternatives:
Link — for better movement
Covered — less visor sparkle
Delusion — health after a kill
Part — use equipment faster
Full loaded — maximum initial ammunition
If you want to use the weapon only for a short and medium distance, then you can also take one of the Gimme & Grain variants as a visor. As a result, she saves you once again to sight, but have no big rifle scope anymore.
Loadout — sneaking and spawns know
Which perks are suitable? Especially with your first test runs as a Quicksilver you should proceed cautiously — more in the section Tactics for the QuickScopen. Perks help you with whom you are faster or less discovered. We recommend you:
Ghost — not to discover through enemy reconnaissance drones
Forward data — you see the opposing spawns on the mini map
Lightweight — higher movement speed in many situations
If you play mind, you should always put on a silencer. The effect is otherwise lost quickly. By forwarding data the spawns of the opponents will be displayed briefly. Very helpful if you act behind the enemy front. Lightweight increases your general speed of movement.
Which second weapon is suitable? Here you can choose according to your preferences. Strong is the Rate as a contraceptive because you get here the highest fire rate of single shot pistols.
Which equipment is suitable? Here you can choose according to your interests. The gammon bomb rather causes little damage, but explodes quickly and completed shot enemies in no time. This fits the stunning grenade, with which your opponent is almost completely unable to act.
Drag scoping or center scoping as techniques
Which advice techniques are available at the QuickScopen? If you start with the QuickScopen, you should decide for one of the two techniques:
With more experience, you should internalize both techniques. But at the start, for the time being focused on one of the two scoping-variants.
How does CENTER-SCOPING? At the center scope, you try to take off your opponents directly into the crosshair, and set the deadly shot. You have to notice little and can easily fire and fire visible enemies over the pile.
But this technique is prone to error. If the shot is not sitting, you are in the fight for short and medium distance directly in the disadvantage. In addition, decreases your meeting accuracy if your hit will take place while your visor goes.
The center scoping is the pure shape of the QuickScoping coaster on the opponent, scope, firing. The higher the distance, the heavier the center scope, however.
How does drag scoping? This technique is particularly exciting for controller players. Because you can benefit from Vanguard’s AIM assist with a controller.
Instead of leaving you that you have the opponent perfectly in the sights, you aim at the enemy and pulls your crosshairs over the opponent. At the right moment you press.
Thus, your focus shifts from punctuating to your reaction speed with the fire trigger. That needs something exercise, but if you have it on it, you are a little slower than the center-scoper, but your hit rate rises.
The AIM assist with the controller also helps you to meet the right point. If you come to close your visor an opponent, then slows down your crosshair for a brief moment. This trigger feels her after a certain time and pushes off soon without having to pay close attention to the time.
What about no-scoping? Thus, hits and kills are meant that she lands from the hip fire of your sniper. So you completely enjoy the gait and fires on an opponent in the crosshair. However, this technique is not very reliable. This is all the more satisfactory when the hit is sitting. Generally but not recommended.
flanked and goes the long way as a Quicksilver
How should I approach QuickScopen? Are you aware of every time, where your strengths are with Quickstep Loadouts and when they are disadvantageous:
Strength: You can do enemies with a shot
Weakness: You are generally slower than other weapons classes
You have to catch your opponent from the side, because in direct duel you are often inferior. The time to split the Sniper rifles of Vanguard is relatively high. The time you need to target is enough for the visor plus time-to-kill with most other weapons. So you always have to be ahead and can not be surprised.
Trying for the beginning more in the second row of a front. Safe your hits safer, then plays on flank runs. Try to go the long way with Quickstep Loadouts and flank your enemies. Particularly strong is the target-based modes, such as position or domination.
Keep the enemy movements exactly in mind and tries to predict the runways. The PERK Forward Data is extremely strong because you can observe the spawns of the opponents on the map.
This works better the more often on a map in the flanks. If you catch several opponents on a pile of the side without being discovered, you crack the jackpot. If you get it right and sunk your shots, you all overgrown before the enemies understand at all, what’s going on.
Remains cool and will be better
The snipers and particularly quickscopen belong to the king’s colleagues of arms control in Call of Duty. Here it is said to practice before a constant success sets. But it can be worthwhile.
Whether as a beginner or advanced player — rest and precision are the most important skills when your good Quicksilver wants to be. Do not let go of defeats and learn from your losses. If the techniques exercises and if you land the first, really horny hits, you want the sniper no longer to put out of hand.
Until then, it is often a long way, but one worthwhile. Seeks more tips for your gameplay, look past our guide collection: Call of Duty: Vanguard Guides — All Tips, Tricks and Information for Beginners