Sword and FairyForever Together
I do not think it is difficult to fall into the temptation to think thatour video games are Los Video games; Although that of the video game is a remarkably more globalized industry than others, there seem to exist, especially in Asia, great very geographically localized hits. That they tell Sword and Fairy, a saga of role-playing video games that debuted in 1995 and since then has expanded in all directions: business simulators, browser games, pamm, peso, television series, novels, works by theater; Also within the role-playing games themselves, of course, from its beginnings by shifts and more traditional to the turn towards the action of the last installment, Sword and Fairy: Together Forever , seventh in the numerical and ninth in the sentimental. The only direction in which the geographical one had not ended up being necessary: until now, it was necessary of this series in the West.
I say so far because it has been Together Forever in charge of starring in the landing of the series in Europe and the United States, surprisingly by the hand of EastasiaSoft, which is responsible for publication. Beyond the potholes that the Taiwanese origin of Sword and Fairy can bring, the truth is that there are not many reasons why some games like these cannot work well outside China: Together Forever is fundamentally a wuxia that combines action, Exploration and a lot of kinematics to tell a story about a girl girl who ends up getting in a battle between gods and demons; An initial spark somewhat threshing but that is enough to turn on the wick of an argument full of turns and surprises, sometimes even more than those who can easily digest themselves by someone who has just entered the series, as is my case.
The thing goes from Yue Qingshu, the girl in question, who runs into Xiu Wu, a human form that falls in the human kingdom after facing, without success, a powerful villain of the kingdom of demons. Qingshu and Xiu Wu end up spiritually linked and undertake a trip to stop the demonic advance in the kingdom of humans.
I know there is a part of the story of Sword and Fairy 7 that I have not finished understanding for not having played the previous ones; for not having seen a screenshot of many of them, in fact. Otherwise, the difficulties to follow beyond the basic adventures are not explained a story that is told exclusively through cinematics executed with incredible taste and rotundity. In the kinematics, Sword and Fairy 7 is exactly the game I imagined that it was when I discovered it by an algorithmic chance while sailing aimlessly by Steam’s seas: a snatching, exciting, fantastic. That is where the art of the game, surely because of the most controlled environment that the kinematics allow, the best team does with graphics that in other parts of the game cannot avoid leaving more account defects. There are spectacular choreographies, expert chamber shots, impressive monsters; It has everything, although it also has too many kinematics: at the moment of truth, when what you want is to put into practice with the command the amazing choreographies that you have seen without being able to handle anything, there is a lot of video and few nuts.
Another part of the guilt of the difficulties in understanding what happens has, however, the poor English translation. Many phrases sound so literal that it seems likely to be automatically translated, skinny favor for a game that would do very well, precisely because they have so much dialogue (in Chinese and subtitled in English), give reasons to enjoy reading, which little to Little goes beyond conversations. It seems the same poor translation of the first launch in Steam; I imagine not having to pay a new translation in conditions could be one of the reasons that encouraged to get the game in the West.
But without a doubt there is something in Sword and Fairy 7 fascinating and that encourages to move forward despite the inconveniences. The combat is simple but more or less effective, with a couple of attack buttons and several special skills with Coldowns and that consume magic; It is a soft system but has potential, although most of the time does not pass from there. There are not many fighting in which it is possible world. The AI of your team, which ends up being formed by four characters, each with its own repertoire of skills and magic, is not particularly advanced, which makes it difficult to think about the rest of the characters such as a resource that gives rise to combos or synergies, further simplifying combat. In its simplicity, however, it knows how nice, beautiful when not anything else, acrobatic and with a good flow, although it does not always lead to conclusions as interesting.
Secondary missions could have been a good opportunity to deepen combat, but in general they are the type of fetch quests more or less basic that serve as an excuse to gain an extra experience or tell a brief cartoon; Together with the main plot line, they form a skate which may seem on paper thanks to the not few interspersed moments in which you have to do tasks that come out of the most common routine.
In general, Together Forever seems an attempt to, considering that Sword and Fairy comes from the fight in turn, moving or making the main series more attractive not only adding action but also replicating many of the common places of the video game MaInstream of the past generation ; There is up to a card minigame. The result is a game that sometimes seems to come from the past, and that does not always know how to maintain the vanguard blockbuster that seems to want to sell. Although in PlayStation 5 the experience seems to be much less run over than it was on PC at the time (there it was published at the end of last year), there is still technical stumbling blocks difficult to ignore, such as popping; The game itself places you in situations that almost enhance these failures, making them more visible.
I commented in the last fold last season that my purpose for this summer was to play all the sword and fairy; If I said it, it was because Steam’s algorithm put me in front of this Together Forever (there, Sword and Fairy 7) and after entering my eyes, I was precisely interested in his status as a practically unknown Asian surplus outside his borders. At that time I did not even keep in mind that it would go out in PlayStation. I cannot say that it has been a big surprise or that I understand, knowing how I know only this delivery, the success of the series; Somehow, I have the feeling of having begun to see a great series for the last season, without knowing any character or any plot but above all without tools to identify the tones, rhythms, idiosyncrasy and how they respect or disturb or disturb. It has been a necessarily limited and incomplete contact, but that has interested me enough to want to move forward with my small personal project to play the entire series. Maybe he understands where the fury comes from; Somewhere you had to start.
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