Population of the population of Victoria 3

In Victoria 3, the country’s population serves as the main driving force of the country’s stability or its fall. Each country has its own POPS set (population). They can vary greatly in quantity, occupation, culture, religion and many other similar factors.

The population is the main labor force/labor that is in the country and which holds it on the feet. The work that they perform and the services that they themselves provide have many classes and a huge variety.

Naturally, as the country’s population begins to grow, more workers appear in it to provide services and, therefore, it can earn more money.

In this leadership, we will learn everything about the population and how it grows in Victoria 3.

how to influence the population (popes) in Victoria 3

Peps work to earn money for their country, and the country, in turn, provides popes such as a good standard of living, good wages and significant laws.

However, managing this is not as simple as it seems. This is due to the fact that you will have a wide variety of population in the country, each of which has its own culture, religion, political aspect, etc. If they conflict with each other, it will be difficult to adopt the laws and political reforms that will maintain them All. Happy.

Naturally, you will not be able to provide all different priests with everything they ask. You will have to improvise and keep things such as laws and standard of living, in the ratio that makes them relatively happier.

Nevertheless, you can gradually begin to manipulate population groups in order to enlist their support, but first you will need to understand their types and classes.


The leading factor here is an understanding of the birth of classes/professions. Each individual lesson, of course, will require a certain set of skills and, therefore, a certain wage.

For this reason, the population will have different social standards, which will lead to the difference in their position in the political power or in what political group they support (probably these will be those that strive to improve their standards).

In your hands, invest the desired amount in any industry you want. You can build your society in this way, investing in industries, which should become the main profession of pop music.

labor and dependents

The population, which supports structures in the game in working condition, is part of the labor force, while those who are excluded are called dependents who should rely on opportunistic work, etc., with the help of which they earn little or do not earn at all.

It is always better to have more people in labor than many dependents. Initially, in the game you will have many dependents, but as you begin to expand and carry out reforms, more and more dependents will begin to become part of the labor force.

This can be achieved by taking steps such as reforming laws on women’s rights that will allow more women to work outside the house. Moreover, the reduction of children’s labor will also affect this direction.

Although at first it can make people more dependent due to less income, over time they will become competent, which will ultimately make them more qualified workforce with higher wages.

Population growth

As mentioned earlier, the growth of the population of your country is a measure of its potential progress. However, the population growth mechanism is very, I mean, very complicated.

Simply put, as a rule, population growth usually occurs with the growth of healthcare and technological reforms, but this in itself has many variables. Each of these variables can increase population growth in itself, but can also have a relatively negative impact on another, as in the case of wealth (discussed later).

The total population growth is calculated as pure growth . Pure population growth is the ratio of the birth rate/birth rate to the mortality rate/mortality rate. Initially, in the game, both of these factors will have high values. However, when you begin to increase the standard of living, both will begin to decline, but a decrease in the mortality rate will be greater than the birth rate, which will lead to general pure growth.

This is because as you get a higher standard of living, the life expectancy of the population will increase, and the birth rate will decrease. However, we can use modifiers to individual changes in these characteristics.

There are many variables for modifiers that enter the game when we talk about pure growth, but they are all associated with improving the standard of living.

Immigration and emigration will be the easiest factor. Naturally, you would like to maintain your standard of living at the level of maximum immigration (influx of population) and minimal emigration (outflow of population). Along with the improvement of SOL, amendments to more cultural recognition and employment opportunities will also reduce emigration and increase immigration.

In the same way, the standard of living is also associated with the richness of the population, which, in turn, is associated with the growth of the population. Suppose you have a poor Staple Farm family. The family will try to have more children so that they help on the farm, which will lead to an increase in the birth rate.

In this regard, you might think that an increase in wealth will lead to a decrease in the birth rate and, therefore, to a pure reduction in the population, but this is not so, since it also significantly reduces the mortality rate, which, in turn, increases pure growth. However In case of rich families, pure growth can be relatively less than that of poorer families.

There are several other simple factors such as laws that affect the pure population growth-at least to a small extent.

An example of this is the laws on the security at the workplace, which will ensure the safety of workers and, therefore, will allow them to live longer.

In addition, other factors, such as war, on the other hand, will significantly reduce the population of your country.

Given all these examples, we can conclude that population growth is associated with many factors, and the only way we can actually increase it is to make changes by considering pure growth in quantitative terms with specific numbers.