Customize Your Horror: How The Dead Space Remake Lets You Regulate The Terror

Dead Area was currently a ruthless slaughterhouse of a video game in 2008, which was also not lacking in psycho-horror.
The remake is of course in no way inferior to the initial, but for individuals who are excessive, the brand-new edition has a few unique choices ready.

Dead Area Remake saves you the most violent scenes

It ought to be clear to everybody that Dead Area’s remake is not for people with weak nerves or stomachs.
The developers opted for a couple of options for the brand-new edition, which make the video game more accessible to less horror-stated players.
Developer motifs not just broadened the really sporadic choices for accessibility 15 years back, but also considered chances with which gamers are spared some violent scenes.
This includes, for example, a content warning in a corner of the screen that prepares players for what will be seen immediately and provides the choice to continue or stop.


Another option supplies very violent cutscenes with a blur impact.
The soundtrack is maintained.

The following 2 images reveal how these alternatives look in the video game:
(Source: Electronic Arts).

a great choice, however just an option

At very first look, it may seem odd to erase the scary, so to speak, however I believe the concept is extremely successful.
Firstly, the most crucial thing: such options do not take anything away.
You can enjoy Dead Area in its bloody beauty and don’t have to do without anything if you like.
The alternatives are deactivated by default.
In this video you can learn what has altered with the remake:
The content warnings offer individuals for whom specific topics are unpleasant or set off for mental problems, the opportunity to still venture into scary games.
Motes Lead Senior Experience Designer Christian Simon said in the blog site post from EA that it was primarily about scenes with delicate topics such as Extensive violence versus people, strong psychological scary and self-harm.
My playing from the original Dead Space was more of a self-experiment, however I would have had no objection to the newly presented alternatives.
I welcome designers about how they can make their video games accessible to people who need different levels of horror to enjoy a game.
As an outcome, more individuals enjoy experiencing scary and excellent stories.
You can read my self-experiment as a horror noob here:
I hate jump scares and discover subjects such as violence against children and suicide difficult.
Which does not indicate that these subjects are not allowed to have a place in video games.
With the alternatives that have attempted themes for the remake of Dead Space and its growth, I would most likely try more horror games whose story or gameplay are interested.